CCNA theory and notes
14 September 2023
I am pursuing a CCNA (Cisco Certified Network Associate) course and I decided to write my notes in markdown. This website also serves as a great way to easily share my work. These are all my personal writings, so if you find any mistake, don’t hesitate to contact me so I can fix it!
1. Introduction
Types of networks, by model:
- Client - Server: the client requests content which is processed and sent by the server
- Peer to peer: each device can be either a client or a server, no dedicated server is required
Types of networks, by size:
- LAN = Local Area Network (home, school, company size)
- MAN = Metropolitan Area Network (multiple LANs)
- WAN = Wide Area Network (biggest one, multiple MANs)
- WLAN = Wireless LAN
- SAN = Storage Area Network
- PAN = Personal Area Network (Bluetooth)
Types of networks, by destination:
- Home (cable, cellular network, satellite, dial-up)
- Business (metro ethernet, business DSL, satellite)
Business networks:
- intranet: accessible only inside the business
- extranet: resources accessible to the outside users
- internet: both
Properties of a network:
- fault tolerance
- scalability
- quality of service: prioritize traffic based on its type (example: voice > video)
- security
Type of network attacks:
- viruses, worms, and trojan
- spyware, adware
- zero-day attacks
- denial of service
Networking trends:
- BYOD = bring your own device
- online coworking
- cloud computing
- powerline networking
- IoT = Internet of Things
- SDN = Software-defined Networking
Key questions:
- What’s a network?
- How to represent a network?
2. Communication Protocols
Protocol = a set of rules (such as language, message format, message dimension, transmission speed)
A message protocol may contain the address source, destination source and the rest of the data.
Delivery options:
- Unicast: communication one-to-one (1 source, 1 destination)
- Multicast: 1 source, multiple destinations
- Broadcast: 1 source, everyone else in my network is listening
Protocol stacks: separation of concerns
The TCP/IP stack (simplified):
- Application: user interaction
- Transport: data communication between devices
- Network: find the best route between two devices
- Environment Access: hardware communication
The OSI stack:
- Application: user interaction
- Presentation: uniform data representation
- Session: keep communication alive between two devices
- Transport: segment data and send packets
- Network: find the best route between two devices
- Data link: communication between devices within the same environment
- Physical: from bits to hardware communication
Standard = document that provides information on how a protocol is defined
RFC = Request for Comments (developed by IETF)
IP = Internet protocol
ISO = International Organization for Standardization
IEEE = Institute of Electrical and Electronics Engineers
Transmission methods:
- segmentation: gets split into ordered packets such as 1, 2, 3, 4, …
- multiplexing: merge different sources in order such as 1, 1, 2, 2, …
Key questions:
- How do multiple devices communicate?
- What is a communication protocol?
3. IOS Configuration
IOS = Internetwork Operating System, Cisco’s operating system which runs on their devices
Components of an operating system:
- shell: interface which allows the user to interact with the OS
- kernel: enables communication between the hardware and the OS
- hardware: the physical components of a device
Two ways to interact with an OS:
- GUI = Graphics User Interface
- CLI = Command Line Interface
Fun fact: Apple negotiated with Cisco the rights for the name “IOS” since Cisco owns the trademark: link.
IOS Features:
- security
- quality of service (QoS): prioritize traffic based on its type (example: voice > image)
- routing: find the best route for a packet
- resources: memory, battery, etc.
- addressing: configure different addresses for the network
- interfaces: read port values
CLI Access:
- Direct:
- console port
- AUX port: deprecated
- Remote:
- Telnet
- SSH: secure shell, data is encrypted (which makes it better than telnet)
IOS hierarchy:
IOS has multiple modes, for various configuration use cases
Modes:
- User EXEC (>): default mode
- Privileged EXEC (#): enabled with the command
“
enable
”
- Global config: “configure terminal”
- Interface: “interface interf-name interf-number”, example names: fa0/1, gig0/0
- Line: “interface line-name line-number”
- Router: “router routing-protocol-name”
Other commands:
- exit to go back one mode
- end to go back to the root mode
Common commands:
-
How to change the hostname:
Router> enable
Router# configure terminal
Router(config)# hostname Constanta
Constanta(config)# exit
Constanta#
The hostname must contain only alphanumeric characters and/or ”-“.
-
How to change the password:
Unencrypted:
Constanta> enable
Constanta# configure terminal
Constanta(config)# enable password cisco
Constanta(config)#
Encrypted:
Constanta> enable
Constanta# configure terminal
Constanta(config)# enable secret cisco
Constanta(config)#
On a direct connection:
Constanta> enable
Constanta# configure terminal
Constanta(config)# line console 0
Constanta(config-line)# password cisco
Constanta(config-line)# login
On a remote connection:
Constanta> enable
Constanta# configure terminal
Constanta(config)# line vty 0 15
Constanta(config-line)# password cisco
Constanta(config-line)# login
PDU = packet data unit
4. Physical layer
The physical layer, the first one of the OSI stack, works with bits.
The PDUs of the OSI stack layers:
Hardware | Layer | PDU |
---|
Hub | Physical | Bits |
Switch | Data Link | Frames |
Router | Network | Packet |
| Transport | Segment |
| Session | SPDU |
| Presentation | PPDU |
End Devices | Application | APDU |
Physical Layer properties:
- transforms the received frames in bits
- sends the data as signals
- receives signals from the environment, sends them back as bits
- sends data to layer 2
How it converts the bits as signals:
- copper: Electricity
- optical fiber: light
- wireless: radio
Network devices:
- NIC = Network Interface Card, connects the equipment to the network
- Interface = the port
- Cable = connects the devices
- Connector = the end of a cable
Specific terms:
- Bandwidth:
- the maximum theoretical speed of a network
- bps = bits per second
- we can limit the bandwidth of a specific app
- Throughput:
- the actual number of transmitted bits
- always smaller than the bandwidth
- bps
- Latency:
- the time it takes for the data to reach the destination
- seconds
- Goodput:
- number of useful bits transmitted in a period of time
- smaller than throughput
Copper cables:
- 2 types:
- UTP = unshielded twisted pair
- STP = shielded twisted pair
- connectors:
- cabling standards:
- T568A: from the USA
- T568A: from the EU
- interferences:
Cabling standard rules:
- full color + color with white
- always brown cables at the end
- always blue in the middle
- T568A:
-
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 |
---|
*green | green | *orange | blue | *blue | orange | *brown | brown |
- T568B:
-
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 |
---|
*orange | orange | *green | blue | *blue | green | *brown | brown |
-
- before a color means it’s combined with white
Cabling types:
- straight-through cables:
- both ends use the same standard
- between different equipments
- host <-> switch
- switch <-> router
- crossover cables:
- between equipments of the same type
Fiber optic:
Fiber vs. Copper:
Crietiria | Copper | Fiber |
---|
bandwidth | 10Mbps-10Gbps | 10Mbps-100Gbps |
distance | small(1m-100m) | large(1m-100000m) |
interferences | EMI | nope |
cost | low | high |
instalation | easy | hard |
Wireless:
- types: WiFi, Bluetooth, WiMax, Zigbee
- WLAN: IEEE 802.11
- Ethernet: IEEE 802.3
- WPAN (bluetooth, rfid): IEEE 802.15
Bit encodings:
- NRZ = Non-Return to Zero, 1 when a certain voltage is exceeded, otherwise 0
- Manchester = map a voltage range (-v to +v) from 0 to 1
5. Data link layer
Responsibilities:
- controlls the enviorment access (wireless, copper or optic cables)
- detects errors
- recieves data from layer 3
- works with frames
Sublayers:
- LLC = Logical Link Control (software, communicates with layer 3); IEEE 802.2
- MAC = Media Access Control (hardware, works with layer 1); 802.3, 802.11, 802.15
LAN Topologies:
- LAN = local area network
- star, bus, ring
WAN Topologies:
- WAN = wide area network
- Point to point, hub and spoke, mesh
Enviorment types:
- Half duplex (one way communication)
- Full duplex (two channels, for communication and receiving)
Wireless is half duplex.
Ethernet
MAC Address: switch
IP Address: router
Mac Address:
- burned in
- 48 bits
- unique
- examples: OUI (organizational unique id) + VA (vendor assigned)
Types of MAC addresses:
- Broadcast (FF:FF:FF:FF:FF:FF)
- Multicast (01:00:5E:XX:XX:XX)
- Unicast
Ethername frame:
- header
- destination address
- source address
- type
- data
- FCS
Address Resolution Protocol (ARP):
- IP to MAC mappings
- timer
- command: “shop ip arp”
Switches:
- don’t have an ARP table (for now :D)
- routers use ARP, switches use CAM
- they use the CAM table
- CAM = Content Addressable Memory, aka the brain of a switch
- the CAM table has MACs to interfaces mappings
- ”show mac-address-table”
CAM Algorithm:
- source MAC: is the MAC in the table?
- yes: resets the timer to 300
- no: add the new MAC address with the coresponding port (e.g. Fa0/1)
- destination MAC: is the MAC in the table?
- yes: send the frame on the coresponding port
- no: flooding (sends back on all interfaces except the source one)
CAM table example:
MAC Address | Interface | Timer |
---|
AF:A1:10:11:FF:BA | Fa0/1 | 300 |
Buffering methods:
- port based: each port has its own queue
- shared memory: ports share the same memory space
Collision domains:
- extended by: Hub
- delimited by: Router, Switch, End Devices
Number of broadcast domains = number of networks
6. Network layer
IPv4 & IPv6
| IPv4 | IPv6 |
---|
Number of bits | 32 | 128 |
Number of fields | 12 | 8 |
Required processing | TTL modification & HCS recalculation | modify the Hop limit |
How routing works:
- is the destination localhost (127.0.0.1 or ::1)?
- is the destination in the same network?
- is the destination in another network? send the packet to the Default Gateway
Default Gateway:
- an IP adress
- the router’s interface that I am connected to
Routing Table:
- the router’s brain
- routes from the same network are automatically added
- routes outside the local network can either be static (added by the network admin) or dynamic (discovered using a routing protocol)
IP Addressing
IPv4:
- 32 bits
- network & host parts
- network identifies its network (LAN)
- host identifies the device
Mask:
- one blocks of 1s then a portion with only 0s
- example: 255.255.240.0 => last 12 bits are for the host
- short notation: “/20” => first 20 bits are 1
- 1s for the network and 0s for the host
Types of addresses:
-
network address:
- can’t be assigned to an equipment
-
broadcast address:
- can’t be assigned to an equipment
-
allocable address:
- can be allocated to an equipment
Example:
- 129.100.68.224 /21
1000 0001 0110 0100 0100 0100 1110 0000
- ip
1111 1111 1111 1111 1111 1000 0000 0000
- mask
1000 0001 0110 0100 0100 0100 0000 0000
- ip & mask = network address (129.100.64.0 /21):
1000 0001 0110 0100 0100 0111 1111 1111
- ip | ~mask = broadcast address (192.100.72.255 /21):
- which means:
- from 129.100.64.0/21 to 129.100.71.255/21 are assignable IPs in my network
Classful addressing:
- A: /8
- B: /16
- C: /24
- D: N/A
- E: N/A
Private addresses used only in private networks:
- 10.0.0.0 - 10.255.255.255 => /8
- 172.16.0.0 - 172.31.255.255 => /12
- 192.168.0.0 - 192.169.255.255 -> /16
ICMP
- the protocol used in the ping utility
- sends a message between two devices
- checks errors than can occur in communication
Types of messages:
- RA = router advertisment (sent every 200s)
- RS = requests the IPv6 address of all routers
- NS = checks if an IPv6 address is unique
- NA = answer to NS (neighbour advertisment)
Transport layer
-
works with segments or datagrams
-
virtual ports
-
splits data into smaller packages
-
reassembles the data on its destination
-
well known ports: 0-1023
-
registered: 1024-45151
-
private: 45152-65535
port | protocol | application |
---|
20 | TCP | FTP Data |
21 | TCP | FTP Control |
22 | TCP | SSH |
23 | TCP | Telnet |
25 | TCP | SMTP |
53 | TCP/UDP | DNS |
67,68 | UDP | DHCP |
69 | UDP | TFTP |
80 | TCP | HTTP |
110 | TCP | POP3 |
443 | TCP | SSL/HTTPS |
- TCP = transmission control protocol (reliable, safe)
- UDP = user Datagram protocol (unreliable, fast)
TCP
UDP
-
fast but not safe
-
doesn’t resend data
-
smaller header
-
doesn’t confirm events
-
Header:
- source & destination ports
- length
- checksum